(As supplementary material for this review, please refer to my essay on this anime and its world-building techniques, “Made in Abyss and Building a World”.)
This past month, I have sunk a ton of time (perhaps too much time) into a video game that fans and critics alike hailed as GOTY last year: The Legend of Zelda: Breath of the Wild.
Its sprawling map. Its sense of freedom. Its myriad of opportunities. Having now experienced (pretty much) the entirety of the game myself, it’s now easy to see why it captured the attention and the hearts of gamers from across the globe. And, while I do not consider this iteration the best in the franchise (my vote goes to either Link’s Awakening or Majora’s Mask), I likewise give the game the praise it undoubtedly earned.
Also last year, an anime by the title of Made in Abyss became the talk of the town, receiving those coveted AOTY awards from relevant outlets. It also strikes many other similarities with Breath of the Wild. Focus on a huge world, perilous obstacles, getting to the girl at the very end. Minus shield surfing and Great Fairies, the two pieces of media are practically the same.
All right, not quite. But at least this following statement is true: Made in Abyss also earned its praise without a shadow of a doubt.