I’m always interested in reading or hearing the thoughts of others.
One of the not-so-fun things when it comes to anime (or any other artistic medium) is the realization that I won’t be able to watch every single project or see each show available to me. I just don’t have the time in my life to do so, and anime will still be here after I’m no longer around, creating new stories for people to enjoy in my absence.
But it’s not all doom and gloom. Far from it.
Anime would be nothing, a void on the screen if not for arguably its most inherent, important element: visuals.
Art and animation grant the characters, the audio, and everything else the chance to shine. They’re that next step beyond the pages of a book or a passing conversation with a friend. If nothing else, “anime” literally stems from the word “animation”, indicating quite plainly how vital these visuals are to this medium.
It follows, then, that visual storytelling is the crux of anime. When an anime gets it wrong, a clouded journey ensues. When an anime gets it right, stardom awaits. Koi wa Ameagari no You ni is one such brilliant star in the sky. But why is its visual storytelling so powerful?
This essay will attempt to explain the power behind visual storytelling. First, an understanding of what it is, how it works, and where it comes from will take place. Afterwards, relevant analysis of examples from Koi wa Ameagari no You ni will reinforce the claims made. Hopefully, by the end of this piece, you’ll not only have a better grasp of this idea but also a better appreciation of this wonderful show as well.
Without further ado, let’s get started!
I can finally put my Fall 2017 anime season behind me!
Not that I’m going to forget about it anytime soon. Since my last list, I became an uncle for the very first time in my life, I survived a medical procedure which luckily gave me a clean bill of health, and I finally passed the 300 review milestone in my writing career. I’m extremely grateful for these three outcomes, and, since I’ll be remembering them for the rest of my life, I’ll subsequently be remembering this interesting season in which they all happened, too.
In turn, these past few months also enlightened me to a rather simple fact: I grow to love this medium more and more with each passing year. Whether I’m watching an ultra-grounded drama about a bunch of college-bound students or a rom-com featuring two gamers at heart, anime always has a new, exciting experience waiting right around the corner.
On that note, let’s take a tiny trip down memory lane for this season. Eleven separate shows were competing for the five spots available. However, only one has claimed the title of Best Anime of Fall 2017.
What does an anime about a bunch of gemstones and a film franchise about a box of playthings have in common?
If you said, “They both feature talking inanimate objects,” you’d be correct. If you said, “They both are really awesome projects,” you’d be correct as well. And if you said, “They both represent landmarks in the CG space within their respective mediums,” well, guess what? You’d be correct once again.
There’s at least one more major commonality between them: Houseki no Kuni and Toy Story each host a diverse cast of characters who build their tales into how we view them today. So, having recently finished the former and having always being a big fan of the latter, a question arose in my brain: What really does go into making a character?
This essay will take a look-see into characters. How they are defined, what impact they contain, and why understanding the distinctions among them is worthwhile. Furthermore, for comparative purposes, relevant examples from Houseki no Kuni and Toy Story (what with its fourth iteration on the way) will attempt to illustrate the topics at hand.
Hopefully, the approach and the examples will make it easier to grasp these concepts while also adding in a bit of extra fun. If nothing else, it should serve as a primer for those new to these points and a refresher for those who already have a knack for them.
Without further ado, let’s get started!