Citrus embodies its namesake; the ever-present sweet-and-sour fruitiness captures the title well.
But, like a theater troupe booed off stage, it must dodge the oranges and the limes hurled in its direction for the poor showing it offers.
My uncle has a quote which not only has stuck with me my whole life ever since he first said it aloud but also perfectly captures the spirit of Karakai Jouzu no Takagi-san without any troubles.
“If we ain’t teasin’ ya, then we don’t like ya.”
It may seem counterintuitive, but it’s true. Most people are not comfortable being playful with complete strangers, and even more people avoid interacting with those whom they dislike. So, teasing is, in a way, another term for caring.
My family and I tease each other all the time whenever we have get-togethers, yet Nishikata and especially Takagi take the medal for teasing champions as their relationship plays out in kindhearted fashion.
“It’s always calmest before the storm.”
This phrase is known and used for those situations when the good times must surely predate (or even predict) an encroaching ugliness. It’s succinct in usage, and it’s easy to understand. But it’s also rather pessimistic. A doom-and-gloom approach to what life brings on the horizon.
Because that which follows a storm can have a balanced sense of optimism. The warmth of sunshine. The colorful image of a rainbow. The smell of fresh nature. So, those ugly times may arrive without remorse, but goodness can prevail. If nothing else, Koi wa Ameagari no You ni adheres to this stance, promising a phenomenal anime containing a similar happiness.
Anime would be nothing, a void on the screen if not for arguably its most inherent, important element: visuals.
Art and animation grant the characters, the audio, and everything else the chance to shine. They’re that next step beyond the pages of a book or a passing conversation with a friend. If nothing else, “anime” literally stems from the word “animation”, indicating quite plainly how vital these visuals are to this medium.
It follows, then, that visual storytelling is the crux of anime. When an anime gets it wrong, a clouded journey ensues. When an anime gets it right, stardom awaits. Koi wa Ameagari no You ni is one such brilliant star in the sky. But why is its visual storytelling so powerful?
This essay will attempt to explain the power behind visual storytelling. First, an understanding of what it is, how it works, and where it comes from will take place. Afterwards, relevant analysis of examples from Koi wa Ameagari no You ni will reinforce the claims made. Hopefully, by the end of this piece, you’ll not only have a better grasp of this idea but also a better appreciation of this wonderful show as well.
Without further ado, let’s get started!
I can finally put my Fall 2017 anime season behind me!
Not that I’m going to forget about it anytime soon. Since my last list, I became an uncle for the very first time in my life, I survived a medical procedure which luckily gave me a clean bill of health, and I finally passed the 300 review milestone in my writing career. I’m extremely grateful for these three outcomes, and, since I’ll be remembering them for the rest of my life, I’ll subsequently be remembering this interesting season in which they all happened, too.
In turn, these past few months also enlightened me to a rather simple fact: I grow to love this medium more and more with each passing year. Whether I’m watching an ultra-grounded drama about a bunch of college-bound students or a rom-com featuring two gamers at heart, anime always has a new, exciting experience waiting right around the corner.
On that note, let’s take a tiny trip down memory lane for this season. Eleven separate shows were competing for the five spots available. However, only one has claimed the title of Best Anime of Fall 2017.
Whales are intelligent, majestic creatures. Rulers of the sea by size and by power.
In comparison, Kujira no Kora wa Sajou ni Utau has no size. It has no power.
All it really rules over is the bottom of the ocean – right where it belongs.
Unlike the leading ladies of Shoujo Shuumatsu Ryokou, I probably would not survive the apocalypse.
It first assumes that I’d make it through whatever horrible catastrophe would befall humanity, and I would just-so-happen to be lucky enough to have a fighting chance. But then my prospects would reach zilch real quick when most everything else has disappeared: life’s pleasures, family, some semblance of health.
I wouldn’t know what to do with myself, and I’m sure my mental state would degrade as hopelessness sets in. However, after finishing this anime and seeing the ways in which these girls approach such a world, I’ve learned that there may yet be optimism left to cling onto.
(For a better fundamental understanding of characters, please check out my previous essay on this exact topic, “Houseki no Kuni, Toy Story, and Understanding Characters”.)
The geological timescale views singular months and years as unregistered blips on a radar.
To us regular folk, though, even just a tough few hours at work can seem like an eternity. We value our time greatly, thinking about that joke we heard the other day or looking forward to that cool party in the weeks to come. And, as the saying goes, “Time flies when you are having fun.”
That’s why the here and now is so precious; the present is a valuable existence we can almost never take for granted. In this time, a curious anime titled Houseki no Kuni emerged, and the fact that we’re lucky enough to have it around should not go unnoticed.
What does an anime about a bunch of gemstones and a film franchise about a box of playthings have in common?
If you said, “They both feature talking inanimate objects,” you’d be correct. If you said, “They both are really awesome projects,” you’d be correct as well. And if you said, “They both represent landmarks in the CG space within their respective mediums,” well, guess what? You’d be correct once again.
There’s at least one more major commonality between them: Houseki no Kuni and Toy Story each host a diverse cast of characters who build their tales into how we view them today. So, having recently finished the former and having always being a big fan of the latter, a question arose in my brain: What really does go into making a character?
This essay will take a look-see into characters. How they are defined, what impact they contain, and why understanding the distinctions among them is worthwhile. Furthermore, for comparative purposes, relevant examples from Houseki no Kuni and Toy Story (what with its fourth iteration on the way) will attempt to illustrate the topics at hand.
Hopefully, the approach and the examples will make it easier to grasp these concepts while also adding in a bit of extra fun. If nothing else, it should serve as a primer for those new to these points and a refresher for those who already have a knack for them.
Without further ado, let’s get started!
The online definition of “apocrypha” from Merriam-Webster states the following: “writings or statements of dubious authenticity”.
For those people in-universe who somehow got their hands on Shakespeare’s perspective of the trials and tribulations within Fate/Apocrypha, they would most likely agree that such a word fits his work all too well.
But for the Masters and Servants who underwent these troubles themselves, they would obviously disagree, stating that fate decreed it so.